Kingdom Of Greed: Unity Dungeon Crawler

Title Screen

Kingdom of Greed begins with a goblin returning from an adventure, only to discover that his homeland has been overtaken by a tyrannical king.
Determined to reclaim what was lost, the goblin embarks on a perilous journey through war-torn kingdoms to confront the ruler.
Along the way, he encounters enemies, allies, hidden treasures, and challenging decisions that shape his path.
This game was developed as part of a semester-long project for our AI for Game Programming course, in collaboration with Santiago Echeverry, Kathlea Corla, and Elliott D’Amato.

Technologies Used

  • Unity
  • Aseprite
  • Procreate

Procedurally Generated Dungeons

Elliot created individual rooms where enemies were placed within each room at different difficulty levels.
The levels use a DFS-based algorithm to randomly connect the individual rooms and form a level.
Level seeds are available and able to be set at the beginning of the game.

Decision Oriented Gameplay

Currently being implemented... Stay tuned!

Element Design

All characters featured in the game are original designs.
I began by creating initial sketches in Procreate to establish the concept for each character or element.
Once satisfied with a design, I transferred the artwork to Aseprite, using the color match tool to replicate exact pixel shades.
From the still image, I created frame-by-frame animations, which were then exported as sprite sheets.
These were later imported into Unity, where Kathlea reanimated them using Unity's Animator system.

Game Demo

Wanna test the game out yourself? Demo version of the game is available to play test: